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Tileable material with objects specific maps

hulpesergiu
polycounter lvl 6
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hulpesergiu polycounter lvl 6
Hey guys, I am working on a project in Unreal Engine 4, that involves multiple objects using the same base textures, mapped according to a real scale UV channel 0, and on top of that adding some wear and tear based on mesh adaptive filters generated in substance designer, on UV channel 1. 

This works pretty well, my only problem is that I can't find where to assign different UV channels to textures in unreal engine, so I can preview both effects at once while working on them. I've been doing this now with 2 separate meshes, but I was wondering if there is an easier way to do this.

Thanks a lot!

Cheers!
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