Hello everyone. I have a problem with baking maps in marmoset - normal map and AO map. It this thinn metal cage object normals color seems to be very strange. Low poly and high poly models almost identical so there must be much more flat blue color in the map like in the other models. Normals direction is ok so I dont know what is wrong. Does anyone have any ideas?
I had a similar problem with a mesh I was baking where dark spots were turning up in the AO map, while everything looked okay on the normal bake. Adjusting my cage distance a bit in those areas seemed to help. Maybe give that a try if you haven't already?
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