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ZBrush Decimation Master is Decimating my Scene Scale

polycounter lvl 2
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Fireseed polycounter lvl 2
So as the title reads w/e I Decimate a tool in zBrush it changes both the scale and position of the tool making it unbakeable seeing as it then does not line up with my low poly mesh. The first picture is a shot of the mesh inside of ZBrush and the second is a shot of the mesh imported into 3DS Max. Note that the Belt in 3DS max has not been decimated and is why it's scale remains untouched (I would just import the meshes w/o decimating but that's far too many polys). Does anyone know how to circumvent this?

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