Regarding the startup scene : you might want to change your current preferences under Preferences > App.
Now some random thoughts about the features of a handy reference scene :
• Including a 1meter cube or stick (or a floor grid) could be helpful. • You could also include a color checker chart like the ones used in Photography :
• Maybe having a few material spheres like the ones used in offline renderers/Ddo could be useful too. Allegorithmic has one here : https://share.allegorithmic.com/libraries/2026 It is also available directly from within Painter : File > Open Sample, and then Documents\Substance Painter 2\samples
Also, some good neutral skies one can use : • over the clouds (Substance Painter) • glazed patio (SP) • desert road (TB3) • There are also a few "neutral courtyard" HDR images out there, like the ones that one can see in movie VFX breakdowns - usually shot at noon under bright daylight, meaning white light + faint blue ambient. UE4 has one of these (and this environment now loads by default when double clicking a mesh in the editor browser, as of 4.13), and there are probably a few others available online.
Replies
Now some random thoughts about the features of a handy reference scene :
• Including a 1meter cube or stick (or a floor grid) could be helpful.
• You could also include a color checker chart like the ones used in Photography :
• Maybe having a few material spheres like the ones used in offline renderers/Ddo could be useful too. Allegorithmic has one here :
https://share.allegorithmic.com/libraries/2026
It is also available directly from within Painter : File > Open Sample, and then Documents\Substance Painter 2\samples
Also, some good neutral skies one can use :
• over the clouds (Substance Painter)
• glazed patio (SP)
• desert road (TB3)
• There are also a few "neutral courtyard" HDR images out there, like the ones that one can see in movie VFX breakdowns - usually shot at noon under bright daylight, meaning white light + faint blue ambient. UE4 has one of these (and this environment now loads by default when double clicking a mesh in the editor browser, as of 4.13), and there are probably a few others available online.
It's calibrated to the x-rite values. Feel free to use it.