Hi everyone! I would like like to show you a character that I recently did. It was an exercise about PBR technique.
The sculpt was made in Zbrush, retopology in Maya and textured in Substance Painter.
The concept come from the game league of legends (
http://gameinfo.euw.leagueoflegends.com/fr/game-info/champions/braum/)
Rendered in Renderman by Florian Delarque

