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How would you approach modeling soft surface (for example character face) (Houdini Amarok)

polycounter lvl 6
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ISUther polycounter lvl 6
I got now image planes set and i know how to set material on to it and lower visibility of the object so i can see image thro that object, but what tool would you recommend to start with in order to create head shape?
1.) Create a geo node
2.) Dive inside
3.) Delete what ever is inside to get fresh start
4.) Assign material
5.) Change visibility so i can see background image to model
6.) Create Eyes form sphere for example
But what about main element "head"
Place flat grid front to it or make it some how 4 sections and create front topology like that? 
What tool would you recommend to use?

I am sorry for having so many questions. 
I am beginner in this.

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