I've been out of the 3D game a while after finishing my education in it. Unfortunately that means I'm rusty and working at roughly 1/4 speed. I'm trying to keep things low stress so that I don't get pressured into burning out then not working on it.



I'm looking for general feedback, whether I need to either simplify the head's topology (I plan on eventually getting to blend shapes for a facial rig so I
think I'm in a good place for them) Or if I need to complicate the body's topology, or if there's anything that won't fly in animation.
That being said, any help is appreciated. Thanks