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Making a character to center my Demo Reel around.

Skella
polycounter lvl 2
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Skella polycounter lvl 2
I've been out of the 3D game a while after finishing my education in it. Unfortunately that means I'm rusty and working at roughly 1/4 speed. I'm trying to keep things low stress so that I don't get pressured into burning out then not working on it. 




I'm looking for general feedback, whether I need to either simplify the head's topology (I plan on eventually getting to blend shapes for a facial rig so I think I'm in a good place for them) Or if I need to complicate the body's topology, or if there's anything that won't fly in animation.

That being said, any help is appreciated. Thanks
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