Hey, lately I created a Low poly jersey barrier which I would then take it to substance painter, to bake the high poly that I did on zbrush...I had a limit of 3000 triangles so I had to do the whole retopology etc. when I put it on substance painter, the low poly mesh looks fine, it's when I bake the high poly (with the cage) that's when I get this darker shaded triangle on the barrier...the rest of it looks fine, it's just that one piece.
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Hope this helps