Hey guys,
i resently starded working on a double barrel shotgun, and i wanted to share my work and hope you guys share your oppinions and thoughts, here we go.
this is the base HP i have been starded with so i could sculpt in some details. After that i had to make a fast prototype for in-game prototyping and i could figure out some detail ordering allready.
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you can see the texeldensity on that and i also took a look at the ingame view for the detail ordering.
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In the Ingame view you can see that i probably have to use a 2k texture when i UV the right way on the final Low Poly model. And that i have to give special attention to the part that is the closest to the camera.
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After that i went into zbrush and started sculpting some details, i have to change the details on the side and the overall sculpt is deffenatly not ready yet. But this is how far iam now.
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Leave you thoughts and oppinions in the comments, hope to hear from you soon. Thanks for your attention!
Replies
My art director checked it and siad that i needed more resulution on the wood handle. So i scaled up the UVs of that part and i could continue textureing