I've been trying to learn how to unwrap and how to generate maps in Zbrush to use in DDO and I can't figure out why my ID map isn't applying to the model properly in DDO.
In DDO, if I hold down to check my ID map on the mesh itself, everything is messed up. Below is a picture of my ID map along with the UV layout of the mesh itself in zbrush.
I'm not sure what's causing them to align improperly. I just created polygroups for the different materials, unwelded the borders, polypainted the groups, set that as a texture and exported the "texture" and the mesh it with the multimap exporter. Both are at a resolution of 2k and I designated 2k to be the texture in DDO as well. Any tips/advice/suggestions would be greatly appreciated!
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