I'm really glad I noticed this challenge today.
I've been working myself back into doing something 3D, and this challenge will definately help.
I plan on doing a wide variety of objects for a space-age war factory or station. To begin with just some small props to get myself back into the swing of things
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Ambient Occlusion Pass
1st test render. Never used arnold shaders before, so I'm still not sure how to fix the fuzz.
It was at this point I realised that my standard blinn shader wasn't rendering.
If anyone has any tips on using Arnold shaders, the help would be really appreciated.