Hello,
Beginner here! When I want to add details such as, say a two holes for eyes on a mesh, I insert edge loops which actually does it for the whole mesh and not just the polygon in question.
Say I added my eyes now (by extruding inwards), can I now go ahead and delete the edges/lines created on the other polys? So far, I went ahead and deleted everything that did not change the geometry (i.e: did not change the look from what it was with all of those edges). Is this a good idea? Is there a standard practice about this? Why do applications do it this way if we have to remove it manually later? Why do they not allow me to simply insert edge loops on that poly itself? I am using Modo.
I went ahead and did the max Undos which hopefully shows what I mean:
Edges that were there:
http://prntscr.com/efyq8nEdges removed:
http://prntscr.com/efyq2lSide question: When you have to faces, perpendicular to each other, how do you go about making that section into a hole? I opted to simply push the two polygons inwards for now, and was planning to try using textures to make it look like a hole. I am speaking of the nose in the above two images. Here is a
reference image as well.
Replies
In the image below, blue circles indicate termination points that cause ngons, red marks indicate edges that should be deleted to prevent ngons, and the green lines indicate a good tie-off point to maintain triangle- or quad-sided polygons.
How do I go about adding in the green edges in Modo? I tried poly line but that just adds a line and doesn't attach itself to the mesh.