Hello,
I am new to shaderforge, and already love it, but am running into an issue
I am modifying the default PBR shader to allow a couple of custom things, one of which is having texture maps in the metallic slot, not sure why this isn't done by default, but nevermind.
I think I have it pretty close, but am getting a weird artifact from my metallic map. It's the sphere on the left, the right one is the default Unity sphere.
Does anyone have any thoughts on where this might be coming from? Thanks in advance!
Sam
Edit: I just realized it is a shadow. When I disable shadows on the left sphere it is gone. It's only affecting this shader though, regardless of their position.
Replies