Hey Guys,
I am encountering some "issues" with the Cinematic Camera actor in UE4, I am trying to create some detail shots, and everything is working fine, but I find the Depth of Field a little too noisy but there doesn't seem to be a setting to soften it up, I was hoping to get some input/ideas here
, thanks a lot in advance.
I have been trying to blur it using Post processing, but the DoF settings do no longer seem to affect the cinematic camera.
These are the settings I am using:
Replies
"Circle Depth of Field
The Circle DoF is the newest addition and matches real world cameras more closely. Simialar to the Bokeh DoF you can see circular shaped Bokeh with sharp HDR content. Very large Bokeh are a weakness of this algorithm, they appear noisy and not as clear as the BokehDOF can do them. The method has good performance (quite better than Bokeh DoF) and good quality, especially in the transition areas."
This is a normal behavior from this DoF method.
I don't remember exactly the option was though but I think the Focus Method only has a few options.