GTX 1060 or GTX 1070 for GPU rendering...
Hello im building new PC on AMD Ryzen (probably 1800X) and im wondering what GPU should i get, if i want to use it in "graphics stuff", mainly probably GPU rendering. Im split between GTX 1060 6GB which i would prefer cause its cheaper or GTX 1070 8GB...
The GTX 1070 8GB is 160% of the price of GTX 1060 6 GB in my country. But according to test it offers only 140% of the performance in games (AFAIK) and most important only 120-130% (AFAIK) performance in "graphic stuff" for 160% of the price...
So the price/performance ratio is in favour of 1060 6 GB... But still...
What would you get for graphic stuff? (i will probably have the card for at least 5 years, i dont upgrade often)...
Replies
With that said, having great, functioning drivers that work with 3D applications is key to what we do, and I have not had luck with AMD cards on that front.
Redshift : No support for AMD.
IRAY : No support for AMD.
Thea Presto : No support for AMD.
Indigo : Works on AMD but is noticeably slower then on comparable NVIDIA GPUs.
Furryball RT : Does not support raytracing on AMD GPUs.
V-Ray RT : Only works with newer AMD GPUs.
Octane : Not sure on this one. Seems they had a build that worked with AMD last year but were having driver issues with it.
Radeon ProRender ( aka. FireRender ) : AMD exclusive GPU renderer.
So you would recommend the 1060 6 GB instead of 1070 8 GB... ? What about that 8 GB... it could be usefull, in redshift it can speed up the rendering when you allocate the free memory...
Im split... i dont know what to get :-(... I can afford the 1070 quite easily... but its a fact that the price/performance ratio is not really good on that card. In my country it around 155% more expensive when offerring only 120-125% higher performance (yet granted, also additional 2 GB of memory)... im confused! :-)
what would you get?
That said, 1060 is a good card for the price.
Cheers !
GeForce GTX 1060 6GB
AMD Ryzen 5 1600 Six Core
16GB RAM
I've worked on as many as four 4k texture sets in Substance Painter with zero lag -- although I did run out of RAM when I started getting a lot of layers with tons of mask, smart materials, etc. At that point, I had to do a few recommendations from Allegorithmic like turning off v-sync and some other random settings. Also observe better layer stack organization.
I haven't done much non-realtime rendering, so that doesn't help you at all. But that's my experience.