Hey everyone. This was a personal project where I wanted to test how close I could render a digital double in engine where I made Megan Fox in Unreal 4. Sculpting was done in ZBrush and all texturing was hand-done in Photoshop. All sculpting, texturing, material and lighting work done by myself.
Looks lovely! How did you get this result? Just following what they've said in their documentation about their eye-shaders/hair stuff?
Thanks! I love your work, so that's awesome to hear. I did end up using their new hair and eye shaders from their Paragon documentation. I had spent a long time trying everyone's methods and tutorials with different hairstyles, but I couldn't find anything that works better than their latest documentation. Especially with the shorter hairstyle I ended up using over the longer ones I made
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