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[UE4] Megan Fox

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NickCashio null
Hey everyone. This was a personal project where I wanted to test how close I could render a digital double in engine where I made Megan Fox in Unreal 4. Sculpting was done in ZBrush and all texturing was hand-done in Photoshop. All sculpting, texturing, material and lighting work done by myself. 

Any feedback would be much appreciated

More renders are here:
https://www.artstation.com/artist/nickcashio
https://www.nickcashio.com


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  • chrisradsby
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    chrisradsby polycounter lvl 15
    Looks lovely! How did you get this result? Just following what they've said in their documentation about their eye-shaders/hair stuff?
  • NickCashio
    Looks lovely! How did you get this result? Just following what they've said in their documentation about their eye-shaders/hair stuff?
    Thanks! I love your work, so that's awesome to hear. I did end up using their new hair and eye shaders from their Paragon documentation.  I had spent a long time trying everyone's methods and tutorials with different hairstyles, but I couldn't find anything that works better than their latest documentation. Especially with the shorter hairstyle I ended up using over the longer ones I made
  • esnehider
    It looks the same to you, is this file in stl version for sale? as for a 3d print?
    


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