Unlit material rendering darker.

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rohMizuno Polycount Sponsor
Anyone know why if you plug a texture in to a Unlit material in UE4, the result color is darker than the original texture, I did work around that by increasing the power of the texture inside the shader editor, but this method always changes the values  and kill a bit of the contrast from the original texture, and in my case, I really need the original values to show in-game.
I would really appreciate if anyone have some nice solution for it.


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