Anyone know why if you plug a texture in to a Unlit material in UE4, the result color is darker than the original texture, I did work around that by increasing the power of the texture inside the shader editor, but this method always changes the values and kill a bit of the contrast from the original texture, and in my case, I really need the original values to show in-game.
I would really appreciate if anyone have some nice solution for it.
Cheers!
Replies
The default camera settings automatically changes exposure based on the brightness of a scene.
I have auto exposure off, and locked at Zero to make sure it does not alter my values. No post processing as well.
I also thought it could the filtering on the texture, but even if I pug a constant on the value of 1 directly in to the Emissive Color, the result will be on the value of 0,84, if looking at it in Lit mode. If I switch the view port to unlit, it shows its original value of 1 again.