As a beginner learning texturing I've been doing some research to see which software I should start learning. I narrowed it down to these 2 and would like your input for those artists who have used either or both of these tools. Which do you think is better? I can't find any documentation on 3dc's voxel paint so I can't analyze it myself. Also are there any other programs that can do what Zbrush does as far as texturing goes? I.E 3d paint -> export to UV with no wrapping. Afaik Zbrush and maybe 3dc are the only ones that can.
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Painting vertices like this in Zbrush and 3D Coat can be a good way to work if you don't need quite as much texel density. You need a looooot of points in Zbrush to get a really high-quality texture.
One of my favorite features of 3D Coat's texturing tools is the ability to accurately lay down splines on a surface and then stroke or extrude along them, rather than use ZBrush's fiddly wiggly Curves feature.
Either I can continue with my originally planned workflow of doing base work in Zbrush and refining work in 3DC, or I could just work mostly in 3DC. I'm leaning towards the former since, as a beginner, documentation is valuable to me. It seems like 3DC's documentation isn't as thorough, nor is there enough information on 3DC than there is Zbrush since I assume is because Zbrush has been established as one of the premier 3d applications for a while.