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Getting some very strange discoloration on referenced rigs

aaronhiggins
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aaronhiggins polycounter lvl 3
Working in Maya 2016. Started using the Norman Rig recently, very simple wrap deformations, etc. Only, when I reference him into another scene, something happens to the left side of his mesh that causes it to turn a flat grey and partially transparent, and everything else a pale white. 




I've had a similar issue with Unreal's A.R.T. before, but with that I was able to solve the issue by simply switching to the Legacy Default Veiwport. Unfortunately, this only seems to exacerbate the issue I'm having with Norman...





This issue has repeated itself over multiple computers. Has anyone else had an issue like this?

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  • throttlekitty
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    Try turning off two-sided lighting. This won't fix the problem, but the mirrored parts should be visible in the viewport. To me, the light grey looks like you have color management on in that scene or your materials were adjusted somewhere along the line, hard to say.
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