Working in Maya 2016. Started using the Norman Rig recently, very simple wrap deformations, etc. Only, when I reference him into another scene, something happens to the left side of his mesh that causes it to turn a flat grey and partially transparent, and everything else a pale white.
![Image: https://us.v-cdn.net/5021068/uploads/editor/1c/h7rtcxwc3a1c.png](https://us.v-cdn.net/5021068/uploads/editor/1c/h7rtcxwc3a1c.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/bb/h928r8om97bt.png](https://us.v-cdn.net/5021068/uploads/editor/bb/h928r8om97bt.png)
I've had a similar issue with Unreal's A.R.T. before, but with that I was able to solve the issue by simply switching to the Legacy Default Veiwport. Unfortunately, this only seems to exacerbate the issue I'm having with Norman...
![Image: https://us.v-cdn.net/5021068/uploads/editor/3n/lz2o5xkj4k89.png](https://us.v-cdn.net/5021068/uploads/editor/3n/lz2o5xkj4k89.png)
This issue has repeated itself over multiple computers. Has anyone else had an issue like this?
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