Hi! I've been wanting to use Painter as a baking tool for the assets in our game, but I'm running into a problem.
If I understand correctly, you should be able to bake intersecting meshes all at once without exploding by using the _high and _low suffixes on the different parts of the low and the high poly, right?
Whenever I try to do it for the current asset, it looks like Painter doesn't recognize the different meshes and I'm stuck with artifacts when certain meshes go into each other.
I'm not sure why, thoughts?
Replies
Win some, lose some. 8K baking is nice. I'm sure a fix is underway, their customer support is usually great.
I still like you.