Hi guys, I am trying to move from a SketchUp export model into Maya LT / 3D Coat, and clean it up.
The problem,
I don't know if it is any good to retopo model like this one, I do want to maintain the right angles and hard edges, but most retopo tools seem to expect a mid/high poly model, instead of a messy low-poly model.
So, should I give up and just re-model?
Replies
What going on with some of the faces? Are they flipped? Looks a bit strange.
You could try to skip SketchUp next time and model this kind of stuff directly in Maya, might save a bit of time and headache.
The reason to go after SketchUp is due to its ease of use at conceptual stage, if the retopo path is ok, I would like to give it a go. Otherwise, like you said, I should just model it in Maya.
@Prime8 the faces just look strange because of the camera and scene scale, @bitinn will probably want to adjust the near clipping plane on the camera at some point.
@throttlekitty It seems SketchUp export is better when your walls don't have thickness. I have another model that export just fine when I am using ngon (ie. not triangulate), but the one in OP is messy no matter what I do.