UPDATE:
my problem boil down to THIS, you can disregard this thread...
If I have a low poly hard surface model from another program, such as SketchUp, and I want to clean up its messy topology (polygons) manually:
- Which mode should I be in when importing the model?
- I have seen some retopo tutorial import them in paint mode, and some in sculpt mode, but I haven't seen the explanation for choosing them over retopo mode. Why?
I got 2 side questions also:
- My model is too low poly to do a proper auto-retopo (less than 1000 polygons), should I ever try to convert it to "high poly model" in sculpt mode?
- When adding geometry in retopo mode, I find the points and edges I add are never quite as straight as my models, does it matter?
Thx in advance
Replies
1. import as surface model
2. from Retopo room > check the top menu retopo > import
3. do not use auto-retopo; or target a more higher mesh than you need, and you can remove the edgeloop and use slide on edge to equalize the poly density depending on the the surface area.
4. yes its a problem i also have, there is no option to snap on any vertices from the high mesh.
I am sorry for asking many questions. I was told 3D Coat isn't great for hard surface low poly modeling, but they also told me it's great for retopo. So I am confused whether I am using the right tool?