Hello,
I am confused when it is right time to do UV-s?
Should i do UV-s start of sculpt or end or sculpt or mid?
As i understand i need to have retopo done to model so topology is good (as i understand with not perfect topology applying UV-s may be complex).
Replies
So i diont know how this actually works.
I am planing to do textures in Mari. (planing to learn that one too)
But i know that before i can bring my model to mari i need to create UV-s to my model.
I know that zbrush UV-s are bad.
But now to talk about retopo.
Is retopo same as decimation in zbrush? If no is the zremesh >> append to low poly model the details named as retopo?
I am confused.
Sorry for this.