Just looking for more efficient way do the retopology on this model. I know the way to draw the retopology in Zbrush but looking for a little more easy/faster way. I tried Zremesher but with hard surface things get wonky. Also Should I retopologize the model as a whole keep as separate subtools?
Programs I have access to are Zbrush 4R7, Maya, and 3DS Max.
Also up for any other critiques.
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Replies
so if you didnt do it, i fear you will have to do it the classic way, retopo on top of what you have and yeah it will take some time.