Maybe you can be more specific with your question.
Are you baking the lighting in 3ds Max? Do you need to preserve each object's UV layout and atlas them? Or do you need to just pack everything together into one map? Are you wanting to atlas objects into multiple maps?
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Are you baking the lighting in 3ds Max?
Do you need to preserve each object's UV layout and atlas them? Or do you need to just pack everything together into one map?
Are you wanting to atlas objects into multiple maps?