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3D Lead Environment Artist - Bandai Namco Studios

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BANDAI NAMCO Studios Singapore Pte Ltd., part of BANDAI NAMCO Group, is a leading developer of interactive content — including all major video game consoles, iOS, mobile, arcade game and online.  We are known for creating many of the industry’s top video game franchises, including PAC-MAN®, Tekken®, SOULCALIBUR®,  RIDGE RACER®, ACE COMBAT®, WANGAN MIDNIGHT® and ANIMAL KAYSER™. 

Bandai Namco Studios is  currently expanding in preparation for an upcoming title and are looking for a talented and motivated Lead Environment Artist to join our growing team in  a sunny island called Singapore.  If you are looking for great adventure to develop AAA console games while exploring vibrant Singapore, this job is just for you!


responsibilities

·         Work closely with the Lead Artist and various disciplines to plan and execute the construction of massive worlds.

·         Ensure the visual target is met or exceeded, while working within the design requirements.

·         Define the building blocks needed for scene construction.

·         Optimise assets while maintaining visual quality and technical requirements.

·         Actively participate in technical and aesthetic problem-solving discussions.

·         Ensure good communication and coordination between the environment team and other disciplines.

·         Ensuring a consistent quality of work of the environment team while staying on schedule.

·         Work within the game engine to preview, iterate, optimize and polish game assets.

·         Mentor junior staff by providing training, guidance, and feedback.

·         Review assets and levels produced by outsource teams and provide technical and aesthetic feedback.


Requirements

·         Clear understanding of game development pipeline and workflow.

·         Able to break down concept art into logical set pieces for efficient scene construction.

·         Able to delegate and manage set piece construction.

·         Able to create interesting and detailed worlds from a sub-set of reusable assets.

·         Able to provide lighting passes that compliment gameplay intent.

·         High proficiency experience in industry tools (Maya, ZBrush, Substance Painter, Photoshop and Unreal Engine 4)

·         5+ years’ experience in creating Environment Art with at least 1 shipped title in a Lead role.

·         Good understanding of rendering constraints and provide solutions to solve issues.

·         Superior eye for quality in light, shade, colour, and detail in creation of environments.

·         Strong communication and leadership skills.

 

PLUS

·         Strong foundation in the traditional arts.

·         Having additional cross-disciplinary skills.

·         Experience working with outsourced assets and communication with outsource teams.


Apply Now!

send your CV and portfolio to careers-sg@bandainamcostudios.com and include the position you are applying for in the subject line. 
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