Hello everybody!
I'm currently a digital animation student based in Costa Rica, I have a service scholarship at college (VERITAS University) working at the Library and I have the chance to ask for some books for the carreer.
We have the "Anatomy for 3D Artists" book, "Stop Staring" and "Rig it Right", the rest of the books are merely referencial, for example like: "The art of Zootopia", "The art of Doctor Strange" and the technical ones are outdated, they're about 10 years ago. So I'd like some advice on which books are currently really good with updated workglows, theory, techniques in these categories:
Digital Sculpting
Animation
Rig (Facial - Full Body - Games)
Topology (For animation or games)
Modeling
Game Assetts or character Creation
VFX
Texturing
It'll be much appreciated your help.
Thanks in advance and hope you have a great day
Cheers!
Replies
http://wiki.polycount.com/wiki/Tutorials
Thanks for the advice, I'll start digging into those and get more info about the courses. Really appreciate your response. Cheers!