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from one input to tiled output

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MmAaXx polycounter lvl 10
Hi all
 I'd like to know if it is possible to have as output a splitted/tiled of my texture with bigger resolution .

Lets say I'm working on a big terrain and I have want to work at 2k (fast and good for preview) but in export I'd like to recompute the tiles at bigger resolution, let's say 2k or even 4k each tile.

Of course in this specific example I can work with one 4k splitted in four 2k, but in the case I have the grid more dense, it's going to be complicate.



cheers

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