Hi all,
I am having an issue with tessellation in Unreal 4. I am relatively new to the engine so go easy on me.
This is the first issue i have come across:
The mesh that this texture is on was built in engine with the UE4 Terrain generator and these gaps seem to appear at the chunk borders (i hope that makes sense). All the texture maps that i am using are tillable.
The second issue i am having is that at distance, some of the terrain appears to be disappearing,l the mesh itself is still there but some of it is no longer displaying. If i turn off the tessellation and the displacement the issue persists.
This is the material that i am using:
Anyone got any idea what i can do to avoid or over come these issues? Any help would be great.
Thanks
Replies
I have upped the max displacement amount (it was on 0 and i upped it to 2), but this seems to have reversed the problem. So when i am close with the viewport camera the landscape disappears and when i am further away the landscape is there.
I have just turned wire frame to see if anything funky is going on and found that the wireframe is also not displaying around the camera, but is further away.
I probably should add that this is happening in both the viewport and in game view
Thanks again.