Hey hey. I'm revisiting a character which I've revisited once before, but did not go beyond a bust. My intention is to create a full real-time character. My first revisit was initially spurred on by
future-fiction's Aigis (persona 3 fanart) character, so there are similarities, some deliberate and some not.
With that out of the way, here is my starting point:


Replies
The normal map is currently very big, at 8k, in order get decently smooth results. I usually keep texel density equal throughout an entire mesh, but with this I am breaking that rule. Currently, the inner "shell" body pieces have very low texel density compared to the rest of the mesh. I may go back and further optimize things if I'm not happy with how things look at 4k.
LP with base materials/textures