Last WIP:
Hello, I'm starting a Character for a personal project.
I want to make it as a portfolio piece. I'm taking it slowly since I have little spare time left between my daily life and job xD
My idea is to render him in UE4 and make some nice shaders for the clothing, but I have no idea how to rig the Hakama piece, which was a pain in the ass to make in Marvelous designer. Instead of making them as essentially baggy pants, I'm trying to do the inner pleats.
I'll post a closeup when I finish the face.
C&C are welcome!!
So, here he is:
Replies
The head is almost finished. I need to work on his ears and some other details. I want to make some beard but later...
The clothes still WIP, same with the hands (wich Im working on another file).
About the actor, maybe my main reference was Ebizo Ichikawa but I used some references just for the asian facial features. I didn't want him to look like another guy.
1.) The shape of the skull from the behind. It seems like it may need to move in, a little too far out. Depending on age and fat, may just need to be smoothed.
2.) Geo behind the ear can use some love.
3.) Japanese facial structures tend to have the eye brow ridge a little more forward but not to pronounced. The inset to the eye socket is a little more pronounced.
Hope this helps! Keep it up!
About the eyesockets, you're right, maybe it's too soft right now.
Thanks for the feedback!!
Oh I've been working on his hands! So here are some pictures:
The wrinkles and veins have their own layers so I still can work on proportions
Hands are coming along great! Hands happen to be my personal achilles.
@Jakub Yup, It seems that I lost the scale, I'll fix it, now he is 6.75 heads tall Thanks man!