Hi PolyCount! I'm very inexperienced in high-surface modeling. I've taken a new project head-on, and began working on a futuristic-electric-baton!
Concept by me, drawing by me, and model by me.
1)how are overall design look?
2)how can i improve my overal topology/modeling
3)what is going on at image 2, where the side looks weird?
4)How can I make it look less amateurish? How would pros approach in modeling this?
5)Any feedbacks?? Thank you!!
This will become a game asset for my portfolio. I'll create a low poly version once it is done, and texture using substance pain
ter.
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