Hi there,
Is there a scatter that isn't shit that bad under maya? I can't seem to find any, except spPaint but that does not work well for some stuff.
Something like Multiscatter for max would be nice.
Carbonscatter is meh, and the rest I know of are just some very basic stuff.
Maybe the most viable method would be using particle instancer and expressions, but then again, it is a pain in the ass.
Thanks in advance.
Replies
https://www.youtube.com/watch?v=Qb2ZGa0JBns
https://www.youtube.com/watch?v=wloCNbLRetQ
What is in 2019 the best way to scatter object in Maya ?
- nParticle paint tool ?
- Xgen ?
- Bifrost ?
- Mash ?
- SP Paint Script ?
- I need something as close as possible as UE4 scatterer in terms of feeling
- I need something strong and reliable that will not let me down when pushing the beast
- i need to be able to read and acces translate / rotate / scale value of each instance in order to export them in a point cloud or a csv
Thanks for your lights !
Cheers
https://youtu.be/wg5QOutXBgU
https://youtu.be/wloCNbLRetQ
Or Bifrost
https://forums.autodesk.com/t5/bifrost-forum/instancing-sample-scenes/m-p/8951825
Or SouP
http://www.soup-dev.com/videos/instanceManager.mp4
- soup is not free and is a plugin so i would exclude it.
- i have check the 2 bifrost exemples, they look sweet but it's more a procedural scatter, than a painting tool.
So i guess MASH is still the most artist friendly way if you want to stick with Maya default tool.
Do you know if there is an easy way to bake transform info in Mash without script ?
I have also found this post, who can maybe solve the problem if scripting is needed :
http://ianwaters.co.uk/wp/mash/accessing-mash-point-data-with-the-maya-api/
Cheers
E
But i have no idea how to extract the data for export. Sorry.
Im sure you could read in vertex data into a Bifrost graph but thats a task for a TD.
this code give you all the info needeed , then you can create locators or write csv or whatever.
source :
http://ianwaters.co.uk/wp/mash/accessing-mash-point-data-with-the-maya-api/
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