Hi guys, Not sure what the problem is, I exported the normal maps to Maya with those settings and I get weird results on the edges and if I turn off Smooth UVs it just looks worse. How do you guys approach this type of meshes?
I'd recommend NOT using zbrush to bake a normal map. You'll get no control over vertex normals or the tangent basis that way. Use a program like XNormal or even Maya instead.
Replies