Hello,
So I have this problem when I import my model (.fbx file) into Substance Painter, the front panel geometry is invisible. My initial thought was it must be the direction of the Normals. So I checked, and double checked, and triple checked, and the normals are all facing the correct direction. So I can't figure out why this piece of geometry is invisible in Substance Painter, does anyone have any ideas? I could easily remodel this part and unwrap it again, but I'm curious to find out what this problem might be.
Any help greatly appreciated, thanks
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Replies
Is your mesh triangluated before loading into substance?
Are you certain those missing faces have their normals facing outward?