I am having a problem when creating UVs for a cauldron model.
When i create UVs and apply a checker in the UV editor after using the cylindrical UV creator i get checkers that are distorted.
Can anyone explain or have any solutions to this problem?
If its any help i have used the soften edge tool in the normals menu although it doesnt seem to make any difference weather they are soft edges or hard.
Replies
when i turn on smooth preview it gives me perfectly straight edges. however when i smooth the geometry it isn't completely straight but better than it was.
In the end, it doesn't matter too much. If you do 3d painting, the skewing won't be an issue. If your texture is mostly horizontal or organic detail, it won't be very noticable. If you're baking high poly details like greebles and grooves, those will bake appropriately skewed and will display properly.
m4dcow, i was going to do that i just hadn't gotten round to it yet