I was trying to go for a stylized but not too cartoony look, but I'm not sure if I am hitting it. Definitely feeling rusty animation-wise, so I would love some feedback.
Good start! what is lacking in your animation is: - Your character is always bended , you don't have a straight line in every step or in the pass position and that make her looks awkward hehe. - His head is being controlled by his chest rotation , try to break that - Also the feet are always in a straight line , try to move a little in every passing position to the sides ( example , his ---> feet int he passing position try to make an arc to ---> and then return to the contact position) - Left you some notes too !!
In this video you will see better of what I am talking about
Alright, I gave it another go. Still doesn't feel quite right so I'm going to keep at it. Let me know what guys think and if you have any suggestions. BTW, Arturo, that tutorial from Felix Sputik was a HUGE help. Thank you so much!
GREAT IMPROVEMENT!! In all honesty I think that repetition will help from here try to make more cycles and you will make improvements like the one you make here. For feedback I have: - There are some penetrations between the hands and legs in the transitions. just being picky here lol - When the hands go back they make a little pop , like if they were slowing the movement and then going faster ( this just could be dirty curves ) - I think the hands rotations are too much - There are knee pops when she plants and raise his feet
Like I said , just keep animating awesome job RoxyPox
watch the hip tilt in relation with planted foot... right now it's inverted from real walks, your plant-foot side is low, while crossing-foot is high. should be the other way around, plant-foot side high, crossing-foot side low. This is because there's a lever set up at the hips. Hip joint is offset to the side of spine column where the main mass of upper body comes down on, so the center rests lower than the hip joint above the foot that is supporting most of weight.
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Good start! what is lacking in your animation is:
- Your character is always bended , you don't have a straight line in every step or in the pass position and that make her looks awkward hehe.
- His head is being controlled by his chest rotation , try to break that
- Also the feet are always in a straight line , try to move a little in every passing position to the sides ( example , his ---> feet int he passing position try to make an arc to ---> and then return to the contact position)
- Left you some notes too !!
In this video you will see better of what I am talking about
Keep them coming!
Will have plenty more eventually. Working on a quadruped as well.
BTW, Arturo, that tutorial from Felix Sputik was a HUGE help. Thank you so much!
https://youtu.be/k9X9RW4Na_A
SyncSketch link: https://syncsketch.com/sketch/132036#154163
In all honesty I think that repetition will help from here try to make more cycles and you will make improvements like the one you make here.
For feedback I have:
- There are some penetrations between the hands and legs in the transitions. just being picky here lol
- When the hands go back they make a little pop , like if they were slowing the movement and then going faster ( this just could be dirty curves )
- I think the hands rotations are too much
- There are knee pops when she plants and raise his feet
Like I said , just keep animating awesome job RoxyPox
watch the hip tilt in relation with planted foot... right now it's inverted from real walks, your plant-foot side is low, while crossing-foot is high. should be the other way around, plant-foot side high, crossing-foot side low. This is because there's a lever set up at the hips. Hip joint is offset to the side of spine column where the main mass of upper body comes down on, so the center rests lower than the hip joint above the foot that is supporting most of weight.