I just finished working on a dodge roll animation. I would really appreciate some feedback. My animation can be found at
https://syncsketch.com/sketch/132088#181321. I will do my best to get back to this animation as soon as possible, but it may take a few weeks. Working on a demo reel and trying to make a deadline on an application, so I am bouncing between a handful of animations. Thanks in advance!
Edit: Thanks AGoodFella! Finished up on your comments. Please take another look to see if there is anything I need to address. Thanks in advance!
Replies
We can also give better critiques if you upload your videos to syncsketch.com instead of youtube. we can scrub through and give draw over crits and notes right on it.
Just a quick observation: Follow the head during the roll with your eyes and see what it does, you will see that its movement is unnatural, which is mainly due to the upperbody being snappy and not organic, also the head is simply following the upper body, which is innacurate to real life. The head has it's own weight and even though the neck has muscles to keep our head from spining around like an glass of water, gravity, weight (when it rolls on the floor, the body puts pressure on it etc.) and momentum still affect it! You can see below, the crappy arrow I drew points at the direction of the snapping motion of the upperbody.
Like slipsius said, check some reference videos for it and watch again how the upperbody behaves (AND you should upload your next animation to syncsketch)
In general, his torso seems to be too straight or broken at times. Try and get more of a curve to it.
Also, have him compress before he jumps, then stretch out, then compress as he comes into the roll again. He seems too straight for the most of it and doesn't seem to travel far enough. Don't be scared to push the rig to its limits and exaggerate some of those extreme poses.
F29 - In your ref, his weight is more over his right foot, not completely but it's favouring it. On yours, he is way off balance. You don't need to shift the weight completely over, but if not, just know that you will need to catch yourself to avoid falling.
F34 - The left foot comes forward, up and then down. This looks awkward, make it come forward and then down.
F61 - Head does a weird motion through here.
F71. Also happens here.
There's other stuff to make it even better but I would nail down the mechanics first.