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UV space help!!

F5_official
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F5_official vertex
does anyone know how i could make use of all the uv grid without wasting unnecessary amount while keeping the checkers square enough????? everytime i do it always goes rectangular??  

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  • Quack!
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    Quack! polycounter lvl 17
    This is a very subjective question.

    It looks like you are mapping to tiling textures, so the uv space 'waste' doesn't matter. Just make them so the checkers are square to keep your texture from squishing.
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