I don't know if the title is accurate enough, therefore I've added some images where my problem is shown.
I just want that the edge of the golden material goes around in a circle instead of a 8 sided polygon.
The mesh is low poly and I've baked several maps with the high poly in Substance Painter.
Thanks in advance.
Replies
@Drew++: That might work, I just have to figure out how to connect the 16 edges to the surrounding big surface, maybe just with some triangles too? I'll try that.
Thank you guys very much already.
You could also make sure that the overshot parts of the material share the same values as the underlying surface. You could also just remove the Geo, and bake those details onto the handle.
In modern game dev, for console/pc, using anything less than 16 sides to a cylinder for something like this is a fools errand, as triangles are cheap as hell.