You've got a lot of hard edges that need bevelling/smoothing out. UV stretching in some places. Also the texel density across the top image doesn't feel consistent, some textures are lower resolution that others. Textures feel a bit bleached and noisy in places. Normals on the floor look a bit too intense, you could refine the bake down to get something more subtle. The well is a bit better, but I can still see some resolution issues and stretching.
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