[MAYA] NDM PHOENIX - Non-Destructive Modifiers and Tools for Maya

2

Replies

  • WaYWO
    Offline / Send Message
    WaYWO polycounter lvl 4
    It's official , the FWVN Options from NDM Phoenix are bullshit , consider to download this free plugin http://polycount.com/discussion/184864/snormal-free-face-weighted-vertex-normal-plugin#latest

  • devingeesr
    Offline / Send Message
    devingeesr polycounter lvl 8
    I'm getting the current error when using RT-Shell for a jacket that I'm working on.

    // Error: file: C:/Users/Devin Sr/Documents/maya/2017/scripts/ndmods.mel line 884: The source attribute 'groupId43.outMesh' cannot be found. // 

  • WaYWO
    Offline / Send Message
    WaYWO polycounter lvl 4
    I'm getting the current error when using RT-Shell for a jacket that I'm working on.

    // Error: file: C:/Users/Devin Sr/Documents/maya/2017/scripts/ndmods.mel line 884: The source attribute 'groupId43.outMesh' cannot be found. // 

    Send me the Scene by PM please
  • pixelpatron
    Offline / Send Message
    pixelpatron polycounter lvl 6
  • FAT_CAP
    Offline / Send Message
    FAT_CAP polycounter lvl 14
    Hi - I'm testing out this tool but am having a few problems.

    • I'm getting some random scaling issues when using FWVN on meshes.  Even a simple cube with one face extruded, pressing "FWVN modifier" scales the mesh up randomly.  Have you any idea why this happens or how I can stop it happening?
    • This might just be me not understanding the tool, but the documentation is slightly confusing and the videos are so fast as to not be able to catch much actual information from then. I see in your video that you are editing the geometry of the "control mesh" by cutting in edges after the FWVN modifier is applied - aswould be expected in a modifier based workflow - when I try this I get all sort of bad shading and corrupted polygons though - see the below image!

    • One great feature of QuadChamfer in 3DS Max is the ability to set the "weight" of an edge to give it a tighter or softer chamfer.  Is there any ability to do this with NDM Tools or if not, anything planned for the future?  As a character artist, having a uniform bevel over a whole character isn't always ideal.

  • WaYWO
    Offline / Send Message
    WaYWO polycounter lvl 4
    @FAT_CAP  FWVN Modifier is like the bevel modifier, you need to update it, by re-hitting the fwvn mod. button, and you should be able to get rid of the weird shading (systematically shading will get dumb when the mesh is modified but here's the thing -->) OR Something better is to use this solution I've made exclusively for this purpose , and the one that will offer you the best results without history / bevel node + It's free (I even recommended to use it over NDM solutions in that matter) : DOWNLOAD
    | Topic : http://polycount.com/discussion/184864/maya-bnormal-update-free-face-weighted-vertex-normal-plugin#latest

  • Joshua Stubbles
    Offline / Send Message
    Joshua Stubbles polycounter lvl 14
    The cable functionality is the sole reason I bought the script set off Gumroad, however, since I'm using Maya LT, it doesn't even work, though the website says it works with Maya LT. You might want to remove that text from the site, to avoid further confusion...
  • FrankieD
    Offline / Send Message
    FrankieD polycounter lvl 2
    first off awesome script! so much potential, and Im super excited to have a non-destructive workflow :) However, I keep getting crashes on this mesh I attached. Im applying this modifier after this mesh was modeled, so Im not sure if thats the issue? Anyways, it crashes every time... and on other meshes as well.  Any ideas? 

  • OvidiusTiberius
    Offline / Send Message
    OvidiusTiberius polycounter lvl 3
    Hello,
     I bought the NDM Phoenix plugin. It worked great with meshes from scratch like a plane or cube. But I was trying to work on custom modeled meshes, like a ribbon i generated along a curve and it gave me a similar error like devingeest had :// Error: file: C:/Users/Ovidius.Ovidius-PC/Documents/maya/2017/scripts/ndmods.mel line 138: The source attribute 'groupId2.outMesh' cannot be found. // file -f -save  -options "v=0;"; .
     You need to check your plugin more with custom modeled meshes .  What I did:
    1- created a curve    2- made a ribbon along curve witht he Bonus Tools : Curve to Ribbon MEsh     3- Extruded the mesh to give it thickness    4- selected some faces and duplicated them as a separate object  (I think the plugin doesn't like objects resulted from Duplicate Face command)  5-Selected the two objects and Combined them    6- Freeze Transfor and Delete History     7- try to add the NDM Bevel on the resulted object    8- Error.


  • throttlekitty
    Offline / Send Message
    throttlekitty Polycount Sponsor
    @OvidiusTiberius, I just tested your steps and can reproduce it. I suspected that not cleaning up the bonustools ribbon stuff was the culprit. All you need to do is reapply a material to the mesh; the combine step gives a bad material connection. (all the faces are assigned to the shading engine instead of the object level>shadingEngine)
  • WaYWO
    Offline / Send Message
    WaYWO polycounter lvl 4
    @OvidiusTiberius
    @OvidiusTiberius, I just tested your steps and can reproduce it. I suspected that not cleaning up the bonustools ribbon stuff was the culprit. All you need to do is reapply a material to the mesh; the combine step gives a bad material connection. (all the faces are assigned to the shading engine instead of the object level>shadingEngine)
    throttlekitty might be right , NDM as some critical issues sometimes .. Will fix it when I have time
  • bob3636
    Offline / Send Message
    bob3636 polycounter lvl 7
    i get the same error, changing material fixes it
  • norbyscook
    Offline / Send Message
    norbyscook polycounter lvl 2
    Hello WaYWO
    great stuff anyways,
    I am using maya 2018
    when I type in this in the script editor
    source “ndmods.mel”;
    it says
    Error: source “ndmods.mel”; // 
    // Error: Line 1.8: Syntax error // 

    when I type it in the shortcut editor this happens: 




    Please help!
    - Thank-you!
    - Andy An
2
Sign In or Register to comment.