I'm getting the current error when using RT-Shell for a jacket that I'm working on.// Error: file: C:/Users/Devin Sr/Documents/maya/2017/scripts/ndmods.mel line 884: The source attribute 'groupId43.outMesh' cannot be found. //
This might just be me not understanding the tool, but the documentation is slightly confusing and the
videos are so fast as to not be able to catch much actual information from then. I see in your video that you are editing the geometry of the "control mesh" by cutting in edges after the FWVN modifier is applied - aswould be expected in a modifier based workflow - when I try this I get all sort of bad shading and corrupted polygons though - see the below image!
@OvidiusTiberius, I just tested your steps and can reproduce it. I suspected that not cleaning up the bonustools ribbon stuff was the culprit. All you need to do is reapply a material to the mesh; the combine step gives a bad material connection. (all the faces are assigned to the shading engine instead of the object level>shadingEngine)