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How to do "negative" ray depth?

polycounter lvl 11
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Sastrei polycounter lvl 11
Just started using Marmoset 3 and running into an issue attempting to capture normals from objects below the plane of my low poly model. Above works fine, I just increase the offset, but I can't seem to get a negative offset. What am I missing?

Thanks!

Replies

  • EarthQuake
    It's not necessary (or possible) to set a negative offset distance. How it works is the baker will trace until it hits something, and content in the highpoly that is deeper than the low poly should be captured without you doing anything extra.

    Can you post some images of the problem?
  • Sastrei
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    Sastrei polycounter lvl 11
    Thanks for the reply EQ! I ran into a similar thing later and I am betting it is a triangulation error then. Still getting used to this wonderful program!
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