Surforge 1.0.1 released- Meet Surforge + ProBuilder workflow!
- Poly Lasso profile scale slider.
- Better Blender support.
- Added 12 fantasy ornament Add Detail tool mesh assets.
- A lot of fixes and workflow improvements! ChangeLog
Surforge is an Unity Editor extension that enables you to easily make quality 3d rendered PBR textures from scratch directly in Unity, with an extremely productive and intuitive workflow. The exported maps are fully compatible with Unity 5 Standard Shader, looking exactly the same as while you working on them.
It's a modeling toolset, kitbash library, map render, and material composer. All in one, everything you need to create great textures.
Installation:
- Import Surforge into a clean new project.
- If something went wrong, you may need to press "Window - Layouts - Revert Factory Settings". Although this should not be necessary in this version.
Thank you for interest in Surforge!
If you have issues, please mail me before leaving a negative review and I'll be happy to help you out.
Thank you!
Replies
Allegorithmic does have same option years ago in their old MapZone but killed it.
A few things I would need form such tool :
1.An ability to scale "rocks" around a pivot placed in certain position ( absent in Substance Designer)
2. An ability to depth Z combine such rocks with each other and the ground plane. ( a pain in SD)
3. An ability to work with 2x1,4x1 etc form factor textures , not only square one ( again a pain in SD)
4. An ability to scatter true 3d details and do actual render with shadows and other passes. I would actually prefer if the whole tool be based on Blender , not Unity editor. With power of Blender node system and Cycles.
IMO modern tools for texture creation can't be just 2d image manipulation , hand painted or procedural . It should be a hybrid of those and a true 3d tools.
I'm intrested to test your tool wich seems to be intresting to me. Something you should probably think of would be to to provide a depth var to users. Same things as ndo do. There is something to be done with the way you are handling things [by polygons] that is the main stuff of your tool. It look like the same than what i'm doing currently inside max. [BUt within max i can extrude in out, bevel, and smooth].
There are not a lot of videos currently so you're maybe handling it. That's why i propose you to be a tester, i will be hable to provide a better advice/analysis. I already helped a few tools out there as beta testers during dev like
: Zookeeper, 3DSmax, Ndo, LazySave.
Thanks for your work.
Massimo
- Meet Surforge + ProBuilder workflow!
- Poly Lasso profile scale slider.
- Better Blender support.
- Added 12 fantasy ornament Add Detail tool mesh assets.
- A lot of fixes and workflow improvements! ChangeLog
Videos Features Images UserGuide