Home Technical Talk

Terrain: Engine -> Zbrush -> Engine -> etc

polycounter lvl 9
Offline / Send Message
RabidRabit polycounter lvl 9
Hey everyone!

I have been skimming the internet for a while looking to see if anyone adopts a particular terrain workflow which involves taking a terrain you have begun sculpting within an engine, then moving that work into zbrush to have better control over grading and other details, and then moving it back again.

In particular I have been playing with Unity's terrain height map export in zbrush as an apha  but I have not found a way to be able to create a 1:1 deformation that matches what I am seeing in the unity engine. 

It would be nice to iron out a workflow where both packages "speak the same language" in terms of the displacement caused by the height map. It would allow me to transfer whenever I decided that I need to add more detail to particular area's as I build out my environment.

Thanks in advance and cheers!

Replies

Sign In or Register to comment.