Hello,
i'm new here, and i have an issue i can't manage with. I post on quixel groupon fb, but nobody seems to know :
with the specular map and reflectance at normal, it's like they were inverted in c4d. In maya there is an option "alpha is luminance"
but in c4d i do not manage to have those working well... it's way britter that it should be, i don't know how to fix it.
i have another issue, if cinema 4d works in linear mode, reflexions looks mirror. I have to uncheck linear workflow to make it work well.
Is there anybody who knows how to deal with DDO maps, like in maya ?