I'm curious how will the studio maintain a steady flow of income?
I know Kojima is famous and his name will definitely help attract investors (such as Sony helping them with Death Stranding), but considering they are now a completely independent studio and want to make games with AAA scope, that's going to be very expensive to maintain. They are also located in Japan too and the industry there has become very conservative in supporting console games instead of Mobile ones.
It makes me think of Platinum Games situation. Another independent Japanese studio who have become a "developer for hire". Working on project to project but are at the complete mercy of Publishers who can cancel at any time (i.e Bayonetta 2 and Scalebound).
I'm not saying this to be negative (I'm actually appreciative Kojima can continue making games after what he's been through), but it sounds like a risky proposition in this day an age if you don't already have tons of money to support yourself.
That is a good point. We can only hope they will succeed, is always a good sign to see a studio being able survive on "its own" and still be able to produce stuff to compete with the big boys. That being said, I have the felling Sony is being of great financial help, mostly now that Kojima and his studio have all this hype towards them. I mean, is all about who has the best exclusives, right?
Sounded like they intended to keep the studio small-ish in terms of staff and intended for quicker development cycles compaired to metal gear. That was the idea when they first announced anyway.
Got to check it out in person while I was in Tokyo at the 1 year anniversary celebration. The tunnel is so cool. Took a bunch of pictures there and in Kojima's office.
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I know Kojima is famous and his name will definitely help attract investors (such as Sony helping them with Death Stranding), but considering they are now a completely independent studio and want to make games with AAA scope, that's going to be very expensive to maintain. They are also located in Japan too and the industry there has become very conservative in supporting console games instead of Mobile ones.
It makes me think of Platinum Games situation. Another independent Japanese studio who have become a "developer for hire". Working on project to project but are at the complete mercy of Publishers who can cancel at any time (i.e Bayonetta 2 and Scalebound).
I'm not saying this to be negative (I'm actually appreciative Kojima can continue making games after what he's been through), but it sounds like a risky proposition in this day an age if you don't already have tons of money to support yourself.
i.e Get a nice chunk of cash in for limited-period exclusivity, or full exclusivity, for example.
I think they're good lol...