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Converting Metalness to Specular

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xXCrimsonWolfXx polycounter lvl 4
So I made a project in Quixel, and used the Metalbess(Disney) PBR workflow, creating an Albedo, Metalness, and Roughness map.Sadly I realized the game engine only supports Specular :/

Is there a way to convert these maps? I followed Marmoset's guide on their sight to convert, but I'm not quite sure it worked.

Could I convert the maps using Quixel or perhaps Substance Painter/Designer? 

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