So I made a project in Quixel, and used the Metalbess(Disney) PBR workflow, creating an Albedo, Metalness, and Roughness map.Sadly I realized the game engine only supports Specular
Is there a way to convert these maps? I followed Marmoset's guide on their sight to convert, but I'm not quite sure it worked.
Could I convert the maps using Quixel or perhaps Substance Painter/Designer?
Replies
Just use DDO's menu --> Add New Map --> Gloss. Repeat with Specular. Export to the target required and you're good to go.