One of you asked for webm support here on Polycount. We can probably tweak the uploader to allow video formats.
However you should know webm is not universal to all browsers yet. If you want everyone to be able to view your vids, you need to serve fallback formats...
http://diveintohtml5.info/video.html#what-worksThat said, we're interested in maybe hosting videos. Internally, we've lamented about how easily tutorial video links die on the open web. One of our aims for the wiki is to catalogue and preserve good art learning resources. Hard to do that when vids keep disappearing (or moving).
This in theory could also allow you to embed your own video files, served from your own portfolio hosts. If for example you didn't want to use Youtube or Vimeo, because they push ads and end-thumb video suggestions you don't like.
So, who's for (or against) video hosting here? And what's your reasoning?
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A resource library of up to date, user created, video tutorials that won't die on some strange fringe website would be great. Also I find webm a much better format to show off work than animated gifs.
Also user controls!
For example, that captain picard gif is nearly 2MB
while this full minute video of a canadian fighting a robot is just 2.3MB
https://puu.sh/njdr6/af2d642a1c.webm
MP4, abbreviated term for MPEG-4 Part 14, is also a container format following ISO/IEC standard, but more widespread and compatible (than WebM or other formats). Audio, video, subtitles and still images can be contained in a single MP4 file. Moreover, some advanced content like 3D graphics, menus and user interactivity can also be held.
Winner of File Size (Which is Smaller): WebM
Winner of Video Quailty (Which is Better): MP4
Winner of Video Compatibility (Which is More Friendly): MP4
Base your opinion off from these facts.
That's unacceptable to me. Chunky noisy video is a non-starter for art presentation IMHO.
If you guys really really want it, we'll make it so. Just make sure you actually test it out, with your own source video. Not just 4chan loops, or some article written by a non-artist.
MP4 (H.264/AAC) video can be played on any frequently-used devices, e.g iPhone, iPad, Apple TV, Android, Xbox and PSP, as well as browsers like Chrome, Firefox, Edge, Opera, Safari, some of which don't support WebM (VP8) at all.
As for Polycount hosting videos — what would make PC a more reliable video host than youtube/vimeo? I feel like most of the time broken video links would come from the author taking the video down; changing host wouldn't fix that (unless by uploading a video to PC wiki you lose control of it. Which IMO would be bad).
Anyway, before any of that nonsense, get marmoset embed working. That's wayyyyy more useful for critiques than anything else. That should've happened as soon as it launched. I don't know what your relationship is with the developers of the site (since you said they won't support marmoset embed); if that's the case another forum solution needs to be found. Are you paying for developers time? If so how can they say they won't do something? The best forum software I've seen is discourse, but it's radically different from current polycount, and the column widths aren't the best for sharing lots of images - maybe that can be changed though. Purely based on features though, it's a winner. The "have you seen this similar thread" when creating a post would be worth it alone to save on repetitive post in tech talk.
Marmoset embed is a huge issue for us. Vanilla has many client sites, and their dev decisions apparently are weighted more towards their strategic goals than towards individual clients. Moving to another forum system is a difficult task, but it's one of the options we're considering.
Bpg is still too new, but it does look promising!
my take: only stick with standards, conversion and compatibility headaches are not worth the performance advantage of some fringe format in the big picture.
My main issue with video files like those, as opposed to gifs, is that, on the phone (iPhone), I have to click on them to get them to play, which forces them to open fullscreen. It's a whole clumsy process just to see, for example, a 4 second video that doesn't loop automatically. But on desktop, assuming the implementation is good, it should work alright.
And I'm all for getting MP4 support.
Edit: Here's a WebM I made a while back and you can not get that quality with gifs. https://dl.dropboxusercontent.com/u/9876544/StrategyGame/Unreal Engine Demo 2016.11.11 - 20.40.11.01.webm
It spits out an <iframe> to be embedded.
- https://support.google.com/drive/answer/2423694
- http://kmwebsolutions.co.uk/how-to-embed-videos-on-your-blog-from-google-drive/
Limited to 15 seconds, and 720 pixels wide, and not hosted here. But it serves up Webm or Mp4 depending on your browser, which is nice. Also it's pretty easy to use.
If you view the HTML source for the post, you'll see it serves WEBM or MP4, as needed.
R3D's video:
Tekkopar's video:
Not a full solution, to be sure. But at least it's usable, today.
GIF is outdated now.
As for a real video, just use Youtube.
I'll submit it to Vanilla, see what they say about allowing mp4/webm uploads to our own servers, as well as custom urls for people who want to host their own (Google Drive, ISP, etc.)