Nice sculpt so far! Be careful with the wrinkles you have between her left shoulder and collar; they're beginning to look a bit unnatural. Other than that, this is looking really good! Keep it up!
Since you're going for "cute" girl: She could have rounder cheeks, bigger eyes and rounder eye-brows, to make her look more innocent... But the pose suggests something different than "cute", to me, so maybe you're on the right track already. The area around her mouth is a bit weird (at least on her right side). I can't really put my finger on it but the lines there makes it looks like she got an engraved smirk.
The area around her mouth is a bit weird (at least on her right side). I can't really put my finger on it but the lines there makes it looks like she got an engraved smirk.
Looks like a line drawn with Alt Standard as opposed to Dam Std or the like. There is no fall-off either side of the crease so it looks flat and "engraved" .
The head shape is very phallic. Idk if that's intentional.
Thanks for the comment. I checked again comparing with ordinary girl head. The proportions are normal. I think the feeling of phallic arises from combination with haircut.
A few days ago I uploaded model on facebook. I got feedback on that anatomy of the model is not good. But without specifics. Mostly feedback focused on the pelvis. I think it was because of the lighting in the pictures. Which did not give enough readability of forms. I uploaded model on sketchfab. Please look at it and tell me if there is mistakes in anatomy. Especially pay attention to the pelvis. model
Aside from the nigh-impossible shapes: I think that the belly-button is a bit too high up (I'm always surprised about how far down it actually is myself). It looks right from a distance, but when I take into consideration that she's leaning forward a bit, it seems too high up. About the pelvis: I think it's not pronounced and distinguished from the belly enough. Looking at it here, it's hard to distinguish where leg, pelvis and belly transitions. The knees are also a bit strange on the "upper-outside", they look a bit too thin, no meat. I'm also not too sure (right above the... tailbone) what these bumps are: Keep in mind, I'm not an expert of the female body. I could be totally wrong. This is just what I spotted with my amateur-artisans eyes.
I fundamentally remade her butt. And some more stuff. Of course I want to consider this last change on highpoly. But if someone has something to say - I'm all ears)
Aside from the nigh-impossible shapes: I think that the belly-button is a bit too high up (I'm always surprised about how far down it actually is myself). It looks right from a distance, but when I take into consideration that she's leaning forward a bit, it seems too high up. About the pelvis: I think it's not pronounced and distinguished from the belly enough. Looking at it here, it's hard to distinguish where leg, pelvis and belly transitions. The knees are also a bit strange on the "upper-outside", they look a bit too thin, no meat. I'm also not too sure (right above the... tailbone) what these bumps are: Keep in mind, I'm not an expert of the female body. I could be totally wrong. This is just what I spotted with my amateur-artisans eyes.
Those are dimples which I've seen on a couple women, happens to some not to all its basically where the muscles attach to the skin.
Showed it on different sites. There was no clear winner of flowers. Everyone likes different.
I decided to choose a colorful version of the T-shirt. To have more attention to the chest.
I made a pedestal. Actually, tomorrow I'll look freshly in search of mistakes. And I'll post it in the gallery. So if anyone sees errors write about them.
You should give more polygons to the elbow as its quite faceted compared to the rest of the model. It's distracting, being the only real straight lines in the whole piece. Other than that the hair is underdeveloped or simply too stringy. Due to the stringy look it also casts harsher shadows which conflict with the nice waxy look of the skin and clothes.
I have a few smaller critiques on the model if you'd like to hear them but since you're already in the low poly stage they're probably only useful for the future. Let me know. I love the play of color and shading going on and you nailed her allure. Great job!
Please write your criticism. I will try to use it in future projects. In this project, I also see some things that I would like to change, but in that case I will never finish it.
I wanted to sculpt a figure in a pose. It was important for me to present the model in the marmoset viewer. So please check this model in marmoset viewer on artstation. To do this, everything was started. Hope you enjoy)
Replies
The area around her mouth is a bit weird (at least on her right side). I can't really put my finger on it but the lines there makes it looks like she got an engraved smirk.
Can't wait to see the finished result
@Daniel_Swingpossible in this case to replace cute girl on attractive girl.
Detailed T-shirt and arm. I made a simpler version of the lips for comparison.
model
About the pelvis: I think it's not pronounced and distinguished from the belly enough.
Looking at it here, it's hard to distinguish where leg, pelvis and belly transitions.
The knees are also a bit strange on the "upper-outside", they look a bit too thin, no meat.
I'm also not too sure (right above the... tailbone) what these bumps are:
Keep in mind, I'm not an expert of the female body. I could be totally wrong. This is just what I spotted with my amateur-artisans eyes.
I fundamentally remade her butt. And some more stuff. Of course I want to consider this last change on highpoly. But if someone has something to say - I'm all ears)
I would say 7 is my favorite, but number 10's panties are... interesting...
mix and match?
You should give more polygons to the elbow as its quite faceted compared to the rest of the model. It's distracting, being the only real straight lines in the whole piece. Other than that the hair is underdeveloped or simply too stringy. Due to the stringy look it also casts harsher shadows which conflict with the nice waxy look of the skin and clothes.
I have a few smaller critiques on the model if you'd like to hear them but since you're already in the low poly stage they're probably only useful for the future. Let me know. I love the play of color and shading going on and you nailed her allure. Great job!
Wip tread
http://polycount.com/discussion/182578/chris-wip-zbrush-sculpt-a-cute-girl-in-attractive-pose-make-a-renders-of-it#latest